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Orice postat de kayn
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bind v noclip //When the "V" key is pressed, noclip is turned on/off. bindToggle kp_downarrow bot_mimic //When the "2" key on the numpad is pressed once, a bot will follow your movement, and when pressed again, he'll stop. bind kp_end bot_place //When the "1" key on the numpad is pressed, a bot will be moved in front of your character. bindtoggle kp_pgdn "r_drawparticles" //When the "3" key on the numpad is pressed, particles such as smokes will be disabled. sv_cheats 1 //Turns cheats on. mp_roundtime_defuse 60.0000 //Makes the round 1 hour. (Only defuse maps). mp_restartgame 1 //Restarts game/round. bot_kick //Kicks bots. mp_buy_anywhere 1 //So you can use the buy menu everywhere. mp_buytime 32000 //Endless buy time. mp_startmoney 16000 //Max money at round start. mp_restartgame 3 //Restarts game/round again. sv_grenade_trajectory 1 //Turns on the line,which shows where grenades go. sv_infinite_ammo 1 //Turns infinite ammo on. ammo_grenade_limit_total 6 //So all grenades can be bought. sv_showimpacts 1 //Shows bullet hits. mp_autoteambalance 0 //Removes team balance. bot_stop 1 //Stops bots from moving. bot_mimic_yaw_offset 0 //So the bot isnt faced towards you when he's following your movement. ent_fire !self addoutput "max_health 10000"; ent_fire !self sethealth 10000 //Gives you 10000 HP.
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alias "+reloadnet"// alias "+reloadnet" "+reload; net_graphheight 0;+cl_show_team_equipment; cl_radar_scale 0.1"// alias "-reloadnet" "-reload; net_graphheight 9999; -cl_show_team_equipment; -radar"// bind "r" "+reloadnet"//
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sv_cheats 1 bot_kick sv_autobunnyhopping 0 sv_enablebunnyhopping 0 sv_gravity 800 host_timescale 1 weapon_recoil_scale 0 weapon_recoil_view_punch_extra 0 weapon_accuracy_nospread 1337 mp_teammates_are_enemies 1 mp_solid_teammates 1 cl_draw_only_deathnotices 1 mp_warmuptime 9999999999 mp_do_warmup_offine 1 sv_infinite_ammo 1 sv_airaccelerate 100 mp_buy_anywhere 1 mp_buy_during_immunity 0 mp_buytime 10000000 bot_add bot_add bot_add bot_add bot_add bot_add bot_add bot_difficulty 1 echo ----------------------------------------------------------------------- echo Offline training is now active - Made by ExilonCodes:) echo ----------------------------------------------------------------------- echo To change the gravity to high, type gravity in console. echo ----------------------------------------------------------------------- echo To play in slow motion, type slowmotion in console. echo ----------------------------------------------------------------------- echo For hard mode, type hard in console. echo ----------------------------------------------------------------------- echo To enable bunnyhopping, type bhop in console. echo ----------------------------------------------------------------------- alias "gravity" "+gravity" alias "+gravity" "alias gravity -gravity; sv_gravity 225;echo To set gravity to normal type gravity again in console!; say_team Gravity has been set to high!" alias "-gravity" "alias gravity +gravity; sv_gravity 800; say_team Gravity has been set to normal!" alias "slowmotion" "+slowmotion" alias "+slowmotion" "alias slowmotion -slowmotion; host_timescale 0.5;echo To disable slowmotion, type slowmotion again in console!; say_team Slowmotion has been enabled!" alias "-slowmotion" "alias slowmotion +slowmotion; host_timescale 1; say_team Slowmotion has been disabled!" alias "hard" "+hard" alias "+hard" "alias hard -hard; bot_difficulty 1000; custom_bot_difficulty 1000; weapon_accuracy_nospread 0; weapon_recoil_scale 2; weapon_recoil_view_punch_extra 0.055; echo To disable hard mode, type hard again in console!; say_team [Mode] Hard mode has been enabled!!" alias "-hard" "alias hard +hard; bot_difficulty 1; custom_bot_difficulty 5; weapon_recoil_scale 0; weapon_accuracy_nospread 1337; weapon_recoil_view_punch_extra 0; say_team [Mode] Easy mode has been enabled!!" alias "bhop" "+bhop" alias "+bhop" "alias bhop -bhop; sv_enablebunnyhopping 1; sv_autobunnyhopping 1;echo To disable bhop, type bhop again in console!; say_team [Bhop] Has been enabled!" alias "-bhop" "alias bhop +bhop; sv_enablebunnyhopping 0; sv_autobunnyhopping 0; say_team [Bhop] Has been disabled!"
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/* HydraEvents Launcher * Version 1.0 * Created by AshenCore * Usage: * 1.Put script in 'Counter-Strike Global Offensive\csgo\scripts\vscripts' * 2.Write 'script_execute hydraevents.nut' in console * 3.Write 'script startup()' in console * 4.Write 'hydra' in console */ //Script Executing printl( @"[Hydra]Print 'script startup()' for start" ); printl( @"[Hydra]For startup this script write 'script_execute hydraevents.nut;script startup()' in the autoexec.cfg"); //Functions function startup() { SendToConsole("alias stabstab script stabstab()"); SendToConsole("alias bloodletter script bloodletter()"); SendToConsole("alias bountyhunter script bountyhunter()"); SendToConsole("alias flyingssg script flyingssg()"); SendToConsole("alias huntergathers script huntergathers()"); SendToConsole("alias heavysuit script heavy()"); SendToConsole("alias teamdeathmatch script teamdm()"); SendToConsole("alias headshot script headshot()"); SendToConsole("alias weaponsexpert script weaponsexpert()"); SendToConsole("alias trigger script trigger()"); SendToConsole("alias Hydra script hydrahelp()"); SendToConsole("alias randmap script randmap()"); printl( @"[Hydra]HydraGamemodes script successfully installed!" ); printl( @"[Hydra]Print 'Hydra' for help" ); } function hydrahelp() { printl( @"[Hydra]Avaliable commands:" ); printl( @"[Hydra]stabstab - Stab Stab Zap gamemode" ); printl( @"[Hydra]bloodletter - BloodLetter gamemode" ); printl( @"[Hydra]bountyhunter - BountyHunter gamemode" ); printl( @"[Hydra]flyingssg - FlyingScoutmans gamemode" ); printl( @"[Hydra]huntergathers - HunterGathers gamemode" ); printl( @"[Hydra]heavysuit - Heavy Assault Suit gamemode" ); printl( @"[Hydra]teamdeathmatch - TeamDeathMatch gamemode" ); printl( @"[Hydra]headshot - Only headshot gamemode" ); printl( @"[Hydra]weaponsexpert - WeaponsExpert gamemode" ); printl( @"[Hydra]trigger - Trigger Discipline gamemode" ); printl( @"[Hydra]Hydra - Get help" ); printl( @"[Hydra]randmap - Start random or map" ); } function stabstab() { SendToConsole("exec op08_stab_stab_zap.cfg"); } function bloodletter() { SendToConsole("exec op08_bloodletter.cfg"); } function bountyhunter() { SendToConsole("op08_bounty_hunter.cfg"); } function flyingssg() { SendToConsole("exec op08_flying_scoutsman.cfg"); } function huntergathers() { SendToConsole("exec op08_hunter_gatherers.cfg"); } function heavy() { SentToConsole("exec op08_heavy_assault_suit.cfg"); } function teamdm() { SendToConsole("exec op08_team_deathmatch.cfg"); } function headshot() { SendToConsole("exec op08_headshots.cfg"); } function weaponsexpert() { SendToConsole("exec op08_weapons_expert.cfg"); } function trigger() { SendToConsole("exec op08_trigger_discipline.cfg"); } //Map chooser function randmap() { random <- RandomInt(1,10); if (random == 1) SendToConsole("map de_dust"); if (random == 2) SendToConsole("map de_dust2"); if (random == 3) SendToConsole("map de_mirage"); if (random == 4) SendToConsole("map de_inferno"); if (random == 5) SendToConsole("map de_aztec"); if (random == 6) SendToConsole("map de_vertigo"); if (random == 7) SendToConsole("map de_shortdust"); if (random == 8) SendToConsole("map de_safehouse"); if (random == 9) SendToConsole("map de_shorttrain"); if (random == 10) SendToConsole("map cs_insertion"); } * 1.Put script in 'Counter-Strike Global Offensive\csgo\scripts\vscripts' * 2.Write 'script_execute hydraevents.nut' in console * 3.Write 'script startup()' in console * 4.Write 'hydra' in console
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// ACTIVATE/DESACTIVATE BURST SCRIPT // Just replace XXX with the desired bind (3 times) bind "XXX" "burstscript_on" alias seton_bm "bind XXX burstscript_on" alias setoff_bm "bind XXX burstscript_off" // BIND ON/OFF FOR THE BURST MODE // Replace YYY with the desired bind (2 times) (ex: mouse2) // Replace ZZZ with the original action of the choosen bind (ex: +attack2) (if YYY was not bound : just write unbind YYY in the commas) alias bindburst1 "bind YYY BRST" alias bindburst01 "bind YYY ZZZ" // BURST PARAMETER : // Replace *** with burst2 to get 2-shots-burst // Replace *** with burst3 to get 3-shots-burst // Careful : the burst3 is not perfectly efficient, it depends on the server where you're playing alias alias_config "***" // DO NOT TOUCH alias burstscript_on "setoff_bm;bindburst1;playvol buttons\button18 1" alias burstscript_off "seton_bm;bindburst01;bind mouse1 +attack;alias BRST burst;playvol buttons\button10 1" alias "burst3" "+attack; wait 55; -attack" alias "burst2" "+attack; wait 40; -attack" alias BRST "burst" alias "burst" "bind mouse1 alias_config; alias BRST autofire;playvol weapons/smg1/switch_burst 1" alias "autofire" "bind mouse1 +attack; alias BRST burst;playvol weapons/smg1/switch_single 1" Create a .cfg file named "burst" (or whatever) in cstrike/cfg folder Paste the code and save Add the line "exec burst" in autoexec.cfg Ingame, press the chosen bind to ON/OFF burst fire mod
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// Make sure to add crosshair config line to "-lines" and change [key] to desired key. echo Grenade Helper Lines Config started. echo Made by Wolfy_ alias "+lines" "cl_crosshairthickness 1; cl_crosshairsize 350; cl_crosshairdot 0" alias "-lines" "ADD CROSSHAIR CONFIG LINE HERE" bind [key] "+lines"
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WeaponData { // particle muzzle flash effect to play when fired Muzzl**cenzurat**ashEffect_1stPerson weapon_muzzle_flash_pistol Muzzl**cenzurat**ashEffect_3rdPerson weapon_muzzle_flash_pistol HeatEffect weapon_muzzle_smoke HeatPerShot 0.3 // model for the shell casing to eject when we fire bullets EjectBrassEffect weapon_shell_casing_9mm // the tracer particle effect and frequency TracerEffect weapon_tracers_pistol // 0 = never, 1 = every shot, 2 = every other, etc TracerFrequency 1 MaxPlayerSpeed 240 WeaponType Pistol FullAuto 1 WeaponPrice 200 WeaponArmorRatio 0.94 CrosshairMinDistance 8 CrosshairDeltaDistance 3 Team TERRORIST BuiltRightHanded 1 PlayerAnimationExtension pistol CanEquipWithShield 1 // Weapon characteristics: Penetration 1 Damage 28 Range 4096 RangeModifier 0.9 Bullets 1 CycleTime 0.05 FlinchVelocityModifierLarge 0.50 FlinchVelocityModifierSmall 0.65 // accuracy model parameters Spread 1.5 InaccuracyCrouch 2 InaccuracyStand 2.5 InaccuracyJump 0.3 InaccuracyLand 0.09 InaccuracyLadder 65 InaccuracyFire 30 InaccuracyMove 6 SpreadAlt 5.00 InaccuracyCrouchAlt 1.00 InaccuracyStandAlt 2.60 InaccuracyJumpAlt 0.05 InaccuracyLandAlt 0.6 InaccuracyLadderAlt 40 InaccuracyFireAlt 15 InaccuracyMoveAlt 4 RecoveryTimeCrouch 0.276310 RecoveryTimeStand 0.331572 RecoilAngle 0 RecoilAngleVariance 20 RecoilMagnitude 18 RecoilMagnitudeVariance 0 RecoilSeed 4484 RecoilAngleAlt 0 RecoilAngleVarianceAlt 20 RecoilMagnitudeAlt 30 RecoilMagnitudeVarianceAlt 5 // Weapon data is loaded by both the Game and Client DLLs. printname #SFUI_WPNHUD_Glock18 viewmodel models/weapons/v_pist_glock18.mdl playermodel models/weapons/w_pist_glock18.mdl shieldviewmodel models/weapons/v_shield_glock18_r.mdl anim_prefix anim bucket 1 bucket_position 1 clip_size 20 default_clip -1 default_clip2 -1 primary_ammo BULLET_PLAYER_9MM secondary_ammo None weight 5 item_flags 0 rumble 1 // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 single_shot sounds) SoundData { //reload Default.Reload //empty Default.ClipEmpty_Rifle single_shot Weapon_Glock.Single } // Weapon Sprite data is loaded by the Client DLL. TextureData { weapon { font CSweaponsSmall character C } weapon_s { font CSweapons character C } ammo { font CSTypeDeath character R } crosshair { file sprites/crosshairs x 0 y 48 width 24 height 24 } autoaim { file sprites/crosshairs x 0 y 48 width 24 height 24 } } ModelBounds { Viewmodel { Mins "-8 -4 -14" Maxs "17 9 -1" } World { Mins "-1 -3 -3" Maxs "11 4 4" } } Create a backup of the weapon_glock.txt Then change the text inside the weapon_glock.txt to the text showed under "Script Code" Save it and start up the game.
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function setup() { printl("Random Map Selector by AshenCore"); printl("Installed!"); printl("Commands: select, about, unload") SendToConsole("alias select script select()"); SendToConsole("alias about script about()"); SendToConsole("alias unload script unload()"); } //Functions function select() { this.map <- RandomInt(1,10); if (map == 1) SendToConsole("map de_dust"); if (map == 2) SendToConsole("map de_dust2"); if (map == 3) SendToConsole("map de_mirage"); if (map == 4) SendToConsole("map de_inferno"); if (map == 5) SendToConsole("map de_aztec"); if (map == 6) SendToConsole("map de_vertigo"); if (map == 7) SendToConsole("map de_shortdust"); if (map == 8) SendToConsole("map de_safehouse"); if (map == 9) SendToConsole("map de_shorttrain"); if (map == 10) SendToConsole("map cs_insertion"); } function about() { printl(@"[MC] Map Chooser by AshenCore"); printl(@"[MC] Version 1.0"); } function unload() { SendToConsole("alias select"); SendToConsole("alias about"); SendToConsole("alias unload"); } 1.Download this file 2.Go to directory "%SteamLibrary%/steamapps/common/Counter-Strike: Global Offensive/csgo/scripts/vscripts" 3.Copy file mapselector.nut in this directory 4.Open the game 5.Start any map 6.Write "script_execute mapselector.nut" in the console. 7.Write "script setup();" in the console 8.Write "select" in the console
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// Default function of number keys alias defA "bind 1 slot1" // Primary alias defB "bind 2 slot2" // Secondary alias defC "bind 3 slot3" // Knife alias defD "bind 4 slot4" // Grenade cycling alias defE "bind 5 slot5" // Bomb // Script modifier of number keys alias keyA "bind 1 keyAA" // Flashbang alias keyB "bind 2 keyBB" // Smokegrenade alias keyC "bind 3 keyCC" // Molotov, Incindiary alias keyD "bind 4 keyDD" // Hegrenade alias keyE "bind 5 keyEE" // Decoy // Script modifier definitions alias keyAA "use weapon_flashbang; playvol player\vo\sas\ct_flashbang01 0.75" alias keyBB "use weapon_smokegrenade; playvol player\vo\sas\ct_smoke01 0.75" alias keyCC "use weapon_molotov; use weapon_incgrenade; playvol player\vo\sas\ct_molotov03 0.75" alias keyDD "use weapon_hegrenade; playvol player\vo\sas\ct_grenade04 0.75" alias keyEE "use weapon_decoy; playvol player\vo\sas\ct_decoy01 0.75" alias "+keybinds" "keyA; keyB; keyC; keyD; keyE" alias "-keybinds" "defA; defB; defC; defD; defE" // Keybind of script modifier unbind "<key>" bind "<key>" "+keybinds"
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//Crosshair Size Toggle alias size_0 cl_crosshairsize 0;bind LEFTARROW size_1;bind RIGHTARROW size_30;echo Size 0 alias size_1 cl_crosshairsize 1;bind LEFTARROW size_2;bind RIGHTARROW size_0;echo Size 1 alias size_2 cl_crosshairsize 2;bind LEFTARROW size_3;bind RIGHTARROW size_1;echo Size 2 alias size_3 cl_crosshairsize 3;bind LEFTARROW size_4;bind RIGHTARROW size_2;echo Size 3 alias size_4 cl_crosshairsize 4;bind LEFTARROW size_5;bind RIGHTARROW size_3;echo Size 4 alias size_5 cl_crosshairsize 5;bind LEFTARROW size_6;bind RIGHTARROW size_4;echo Size 5 alias size_6 cl_crosshairsize 6;bind LEFTARROW size_7;bind RIGHTARROW size_5;echo Size 6 alias size_7 cl_crosshairsize 7;bind LEFTARROW size_8;bind RIGHTARROW size_6;echo Size 7 alias size_8 cl_crosshairsize 8;bind LEFTARROW size_9;bind RIGHTARROW size_7;echo Size 8 alias size_9 cl_crosshairsize 9;bind LEFTARROW size_10;bind RIGHTARROW size_8;echo Size 9 alias size_10 cl_crosshairsize 10;bind LEFTARROW size_11;bind RIGHTARROW size_9;echo Size 10 alias size_11 cl_crosshairsize 11;bind LEFTARROW size_12;bind RIGHTARROW size_10;echo Size 11 alias size_12 cl_crosshairsize 12;bind LEFTARROW size_13;bind RIGHTARROW size_11;echo Size 12 alias size_13 cl_crosshairsize 13;bind LEFTARROW size_14;bind RIGHTARROW size_12;echo Size 13 alias size_14 cl_crosshairsize 14;bind LEFTARROW size_15;bind RIGHTARROW size_13;echo Size 14 alias size_15 cl_crosshairsize 15;bind LEFTARROW size_16;bind RIGHTARROW size_14;echo Size 15 alias size_16 cl_crosshairsize 16;bind LEFTARROW size_17;bind RIGHTARROW size_15;echo Size 16 alias size_17 cl_crosshairsize 17;bind LEFTARROW size_18;bind RIGHTARROW size_16;echo Size 17 alias size_18 cl_crosshairsize 18;bind LEFTARROW size_19;bind RIGHTARROW size_17;echo Size 18 alias size_19 cl_crosshairsize 19;bind LEFTARROW size_20;bind RIGHTARROW size_18;echo Size 19 alias size_20 cl_crosshairsize 20;bind LEFTARROW size_21;bind RIGHTARROW size_19;echo Size 20 alias size_21 cl_crosshairsize 21;bind LEFTARROW size_22;bind RIGHTARROW size_20;echo Size 21 alias size_22 cl_crosshairsize 22;bind LEFTARROW size_23;bind RIGHTARROW size_21;echo Size 22 alias size_23 cl_crosshairsize 23;bind LEFTARROW size_24;bind RIGHTARROW size_22;echo Size 23 alias size_24 cl_crosshairsize 24;bind LEFTARROW size_25;bind RIGHTARROW size_23;echo Size 24 alias size_25 cl_crosshairsize 25;bind LEFTARROW size_26;bind RIGHTARROW size_24;echo Size 25 alias size_26 cl_crosshairsize 26;bind LEFTARROW size_27;bind RIGHTARROW size_25;echo Size 26 alias size_27 cl_crosshairsize 27;bind LEFTARROW size_28;bind RIGHTARROW size_26;echo Size 27 alias size_28 cl_crosshairsize 28;bind LEFTARROW size_29;bind RIGHTARROW size_27;echo Size 28 alias size_29 cl_crosshairsize 29;bind LEFTARROW size_30;bind RIGHTARROW size_28;echo Size 29 alias size_30 cl_crosshairsize 30;bind LEFTARROW size_0;bind RIGHTARROW size_29;echo Size 30 size_4 //Change this 4 to whatever size your crosshair is bind LEFTARROW size_0 // Increase crosshair size bind RIGHTARROW size_30 // Decrease crosshair size alias binds echo 'LEFTARROW': Increase crosshair size; echo 'RIGHTARROW': Decrease crosshair size;
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Update ! Limita de topicuri pe zi a fost scoasa .
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Salut fata mea . Baga posturi ca si asa nu ai ce face . Te pupa seful tau , Alinuț !