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kayn

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Orice postat de kayn

  1. kayn

    Prezentare Or1g1n4l5

    O prezentare se inchide dupa 3 zile , T/C !
  2. kayn

    Brazy's CSGO BuyScript

    ////Brazy's Buyscript //Weapon alias alias ak47 "buy ak47" alias m4a1 "buy m4a1" alias awp "buy awp" alias deagle "buy deagle" alias hegren "buy hegrenade" alias sgren "buy smokegrenade" alias flash "buy flashbang" alias vest "buy vest" alias vesthelm "buy vesthelm" alias defuser "buy defuser" alias incnade "buy incgrenade" alias molotov "buy molotov" alias decoy "buy decoy" //buy alias alias akm4 "ak47 ; m4a1 ; deagle" alias fawp "awp ; deagle " alias equip "vesthelm ; vest ; defuser" alias nade1 "incnade ; molotov ; hegren ; flash" alias nade2 "incnade ; molotov ; flash ; sgren" alias nade3 "incnade ; molotov ; decoy ; sgren" //binds bind "key" akm4 bind "key" fawp bind "key" equip bind "key" nade1 bind "key" nade2 bind "key" nade3
  3. kayn

    CS:GO viewmodel script

    // V1TAS's VIEWMODEL CONFIG V.2.3 // LAST UPDATE 17/08/2012 // http://www.youtube.com/watch?v=nfN5jfpDWEw&feature=plcp //————————————————————————————————————————————————————————— // Counter-Strike: Global Offensive Viewmodel Script | //————————————————————————————————————————————————————————— //Install Script: //================== //- open Steam Folder : //> Steam/SteamApps/Common/Counter-Strike Global Offensive/csgo/cfg //- Create file Autoexec.cfg //- Copy and Paste This script // //".----------------------------. //"| CONTROL KEY : | //"| | //"| .-----. | //"| | | | //"| | ^ | | //"| | | | //"| .-----. | //"| .-----..-----..-----. | //"| | || || | | //"| | < || ? || > | | //"| | || || | | //"| .-----..-----..-----. | //"| | //".----------------------------. //————————————————————————————————————————————————————————— // Down & UP viewmodel position. | //————————————————————————————————————————————————————————— alias "vh_y2" "viewmodel_offset_y 2; echo_y_2; alias toggle_down vh_y1; Notice1" alias "vh_y1" "viewmodel_offset_y 1; echo_y_1; alias toggle_down vh_y0; alias toggle_up vh_y2" alias "vh_y0" "viewmodel_offset_y 0; echo_y_0; alias toggle_down vh_y-1;alias toggle_up vh_y1" alias "vh_y-1" "viewmodel_offset_y -1; echo_y_-1; alias toggle_down vh_y-2;alias toggle_up vh_y0" alias "vh_y-2" "viewmodel_offset_y -2; echo_y_-2; Notice2 ;alias toggle_up vh_y-1" vh_y0 Bind "downarrow" "toggle_down" Bind "uparrow" "toggle_up" alias echo_y_2 "echo Change value to viewmodel_offset_y 2" alias echo_y_1 "echo Change value to viewmodel_offset_y 1" alias echo_y_0 "echo Change value to viewmodel_offset_y 0" alias echo_y_-1 "echo Change value to viewmodel_offset_y -1" alias echo_y_-2 "echo Change value to viewmodel_offset_y -2" //————————————————————————————————————————————————————————— // Left & Right viewmodel position. | //————————————————————————————————————————————————————————— alias "vh_x-2" "viewmodel_offset_x -2; echo_x_-2; alias toggle_right vh_x-1; Notice2" alias "vh_x-1" "viewmodel_offset_x -1; echo_x_-1; alias toggle_right vh_x0; alias toggle_left vh_x-2" alias "vh_x0" "viewmodel_offset_x 0; echo_x_0 ; alias toggle_right vh_x1; alias toggle_left vh_x-1" alias "vh_x1" "viewmodel_offset_x 1; echo_x_1 ; alias toggle_right vh_x2; alias toggle_left vh_x0" alias "vh_x2" "viewmodel_offset_x 2; echo_x_2 ; Notice1 ; alias toggle_left vh_x1" vh_x0 Bind "leftarrow" "toggle_left" Bind "rightarrow" "toggle_right" alias echo_x_-2 "echo Change value to viewmodel_offset_x -2;" alias echo_x_-1 "echo Change value to viewmodel_offset_x -1;" alias echo_x_0 "echo Change value to viewmodel_offset_x 0;" alias echo_x_1 "echo Change value to viewmodel_offset_x 1;" alias echo_x_2 "echo Change value to viewmodel_offset_x 2;" //——————————————————————————————-——————————————————————————— //—————————————————————————————————————————————————————————- alias Notice1 "echo Viewmodel is set to the maximum value!" alias Notice2 "echo Viewmodel is set to the minimum value!" viewmodel_offset_z "-2" viewmodel_fov "65" clear echo "V1TAS's VIEWMODEL CONFIG V.2.3"
  4. kayn

    Voice Control v1.1

    // by Isildur alias ng1 "voice_scale 0; echo |*__________| VOICE 0%; alias ng ng2" alias ng2 "voice_scale 0.1; echo |_*_________| VOICE 10%; alias ng ng3" alias ng3 "voice_scale 0.2; echo |__*________| VOICE 20%; alias ng ng4" alias ng4 "voice_scale 0.3; echo |___*_______| VOICE 30%; alias ng ng5" alias ng5 "voice_scale 0.4; echo |____*______| VOICE 40%; alias ng ng6" alias ng6 "voice_scale 0.5; echo |_____*_____| VOICE 50%; alias ng ng7" alias ng7 "voice_scale 0.6; echo |______*____| VOICE 60%; alias ng ng8" alias ng8 "voice_scale 0.7; echo |_______*___| VOICE 70%; alias ng ng9" alias ng9 "voice_scale 0.8; echo |________*__| VOICE 80%; alias ng ng10" alias ng10 "voice_scale 0.9; echo |_________*_| VOICE 90%; alias ng ng11" alias ng11 "voice_scale 1; echo |__________*| VOICE 100%; alias ng ng1" alias ng "ng1" bind f5 "ng"
  5. kayn

    Voice Control v2.0

    //by Isildur alias "ngmin" "voice_scale 0;echo |*__________| VOICE 0% MINIMUM!;alias ngup ng1;alias ngdn ngmin" alias "ng1" "voice_scale 0.1;echo |_*_________| VOICE 10%;alias ngup ng2;alias ngdn ngmin" alias "ng2" "voice_scale 0.2;echo |__*________| VOICE 20%;alias ngup ng3;alias ngdn ng1" alias "ng3" "voice_scale 0.3;echo |___*_______| VOICE 30%;alias ngup ng4;alias ngdn ng2" alias "ng4" "voice_scale 0.4;echo |____*______| VOICE 40%;alias ngup ng5;alias ngdn ng3" alias "ng5" "voice_scale 0.5;echo |_____*_____| VOICE 50%;alias ngup ng6;alias ngdn ng4" alias "ng6" "voice_scale 0.6;echo |______*____| VOICE 60%;alias ngup ng7;alias ngdn ng5" alias "ng7" "voice_scale 0.7;echo |_______*___| VOICE 70%;alias ngup ng8;alias ngdn ng6" alias "ng8" "voice_scale 0.8;echo |________*__| VOICE 80%;alias ngup ng9;alias ngdn ng7" alias "ng9" "voice_scale 0.9;echo |_________*_| VOICE 90%;alias ngup ng10;alias ngdn ng8" alias "ng10" "voice_scale 1;echo |__________*| VOICE 100% MAXIMUM!;alias ngdn ng9" alias "ngup" "ng1" alias "ngdn" "ng1" bind "F5" "ngup" bind "f4" "ngdn"
  6. //Buyscript //made by Nemesis. //binds bind "KP_END" "x1" bind "KP_DOWNARROW" "x2" bind "KP_PGDN" "x3" bind "KP_LEFTARROW" "x4" bind "KP_5" "x5" bind "KP_RIGHTARROW" "x6" //Alias Alias x1 "defuser;flashbang;hegrenade;z1" Alias x2 "deagle;defuser;vesthelm;hegrenade;z2" alias x3 "p90;defuser;vesthelm;flashbang;z3" Alias x4 "famas;galilar;defuser;vesthelm;flashbang;z4" Alias x5 "m4a1;ak47;defuser;vesthelm;hegrenade;flashbang;z5" Alias x6 "awp;defuser;vesthelm;hegrenade;z6" //MSG binds Alias z1 "echo I bought Defuser, Flashbang and HE grenade." Alias z2 "echo I bought Deagle, Defuser, Vesthelm and HE grenade." Alias z3 "echo I bought P90, Defuser, Vesthelm and Flashbang." Alias z4 "echo I bought Famas/Galil, Defuser, Vesthelm and Flashbang." Alias z5 "echo I bought M4a1/Ak47,Defuser, Vesthelm, HE grenade and flashbang." Alias z6 "echo I bought Awp, Defuser, Vesthelm and HE Grenade." //weapon alias alias p228 "buy p228" alias glock "buy glock" alias scout "buy scout" alias xm1014 "buy xm1014" alias mac10 "buy max10" alias aug "buy aug" alias elite "buy elite" alias fiveseven "buy fiveseven" alias ump45 "buy ump45" alias sg550 "buy sg550" alias galil "buy galil" alias galilar "buy galilar" alias famas "buy famas" alias usp "buy usp" alias awp "buy awp" alias mp5navy "buy mp5navy" alias m249 "buy m249" alias m3 "buy m3" alias m4a1 "buy m4a1" alias tmp "buy tmp" alias g3sg1 "buy g3sg1" alias deagle "buy deagle" alias sg552 "buy sg552" alias ak47 "buy ak47" alias p90 "buy p90" alias bizon "buy bizon" alias mag7 "buy mag7" alias negev "buy negev" alias sawedoff "buy sawedoff" alias tec9 "buy tec9" alias taser "buy taser" alias hkp2000 "buy hkp2000" alias mp7 "buy mp7" alias mp9 "buy mp9" alias nova "buy nova" alias p250 "buy p250" alias scar17 "buy scar17" alias scar20 "buy scar20" alias sg556 "buy sg556" alias ssg08 "buy ssg08" alias flashbang "buy flashbang" alias smokegrenade "buy smokegrenade" alias hegrenade "buy hegrenade" alias molotov "buy molotov" alias decoy "buy decoy" alias primammo "buy primammo" alias secammo "buy secammo" alias vesthelm "buy vesthelm" alias defuser "buy defuser" clear echo "" echo Buyscript config by Nemesis has been executed.
  7. kayn

    CS:GO BuyPad

    // buyscript alias "galil/famas" "buy galilar;buy famas" alias "m4a1/ak47" "buy m4a1;buy ak47" alias "aug/sg556" "buy aug;buy sg556" alias "g3sg1/scar20" "buy g3sg1; buy scar20" alias "vesthelm/vest" "buy vesthelm;buy vest" alias "flamenade/molotov" "buy incgrenade;buy molotov" bind "KP_END" "buy vesthelm/vest" bind "KP_DOWNARROW" "buy defuser" bind "KP_PGDN" "buy smokegrenade" bind "KP_LEFTARROW" "buy hegrenade" bind "KP_5" "buy flashbang" bind "KP_RIGHTARROW" "flamenade/molotov" bind "KP_HOME" "buy deagle" bind "KP_UPARROW" "m4a1/ak47" bind "KP_PGUP" "buy awp" bind "KP_MINUS" "g3sg1/scar20" bind "KP_PLUS" "galil/famas" bind "KP_ENTER" "aug/sg556" bind "KP_DEL" "buy decoy" bind "KP_INS" "buy ssg08" echo "BuyPad loaded!"
  8. // Script // // weapon alias alias "galil/famas" "buy galilar;buy famas" alias "m4a1/ak47" "buy m4a1;buy ak47" alias "aug/sg556" "buy aug;buy sg556" alias "vesthelm/vest" "buy vesthelm;buy vest" alias "flamenade/molotov" "buy incgrenade;buy molotov" // weapon bindings bind "KP_END" "vesthelm/vest" bind "KP_DOWNARROW" "buy defuser" bind "KP_PGDN" "buy bizon" bind "KP_LEFTARROW" "buy hegrenade" bind "KP_5" "buy flashbang" bind "KP_RIGHTARROW" "flamenade/molotov" bind "KP_HOME" "buy deagle" bind "KP_UPARROW" "m4a1/ak47" bind "KP_PGUP" "buy awp" bind "KP_PLUS" "buy mp7" bind "KP_ENTER" "buy nova" bind "KP_DEL" "buy decoy" bind "KP_INS" "buy ssg08" // Graphics fps_max 60 cl_showfps 1 Digital Vibrance saturation increase echo "----------- Script loaded! -----------"
  9. kayn

    left handed knife

    bind "0" "slot10; cl_righthand 1" bind "1" "slot1; cl_righthand 1" bind "2" "slot2; cl_righthand 1" bind "3" "slot3; cl_righthand 0" bind "4" "slot4; cl_righthand 1" bind "5" "slot5; cl_righthand 1" bind "6" "slot6; cl_righthand 1" bind "7" "slot7; cl_righthand 1" bind "8" "slot8; cl_righthand 1" bind "9" "slot9; cl_righthand 1"
  10. kayn

    Sneak/Duck+Shoot

    bind "MOUSE1" "+attack" alias +SpeedShot "+speed;+attack" alias -SpeedShot "-attack;-speed" alias +DuckShot "+duck;+attack" alias -DuckShot "-attack;-duck" alias +DSRandom "+duck;+attack" alias -DSRandom "-attack;-duck;bind MOUSE1 "+SSRandom" alias +SSRandom "+speed;+attack" alias -SSRandom "-attack;-speed;bind MOUSE1 "+DSRandom" alias SpeedShot_t "SpeedShot_on" alias SpeedShot_on "alias SpeedShot_t DuckShot_on;bind MOUSE1 "+SpeedShot" alias DuckShot_on "alias SpeedShot_t DSSRandom_on;bind MOUSE1 "+DuckShot" alias DSSRandom_on "alias SpeedShot_t DuckSpeedShot_off;bind MOUSE1 "+SSRandom" alias DuckSpeedShot_off "alias SpeedShot_t SpeedShot_on;bind MOUSE1 "+attack" Bind "k" "SpeedShot_t"
  11. // created by JoOKeRs2 bind "MOUSE1" "+attack" alias +SpeedShot "+speed;+attack" alias -SpeedShot "-attack;-speed" alias SpeedShot_t "SpeedShot_on" alias SpeedShot_on "alias SpeedShot_t SpeedShot_off;bind MOUSE1 "+SpeedShot" alias SpeedShot_off "alias SpeedShot_t SpeedShot_on;bind MOUSE1 "+attack" Bind "j" "SpeedShot_t"
  12. WeaponData { // particle muzzle flash effect to play when fired "Muzzl**cenzurat**ashEffect_1stPerson" "weapon_muzzle_flash_huntingrifle_FP" "Muzzl**cenzurat**ashEffect_3rdPerson" "weapon_muzzle_flash_huntingrifle" "HeatEffect" "weapon_muzzle_smoke" "HeatPerShot" "0.5" "AddonScale" "0.90" "AddonLocation" "primary_sniper" // model for the shell casing to eject when we fire bullets "EjectBrassEffect" "weapon_shell_casing_rifle" // the tracer particle effect and frequency "TracerEffect" "weapon_tracers_assrifle" // 0 = never, 1 = every shot, 2 = every other, etc "TracerFrequency" "0" "MaxPlayerSpeed" 230 "MaxPlayerSpeedAlt" 230 "WeaponType" "Rifle" "FullAuto" 0 "WeaponPrice" "2500" "WeaponArmorRatio" "1.7" "CrosshairMinDistance" "5" "CrosshairDeltaDistance" "3" "Team" "ANY" "BuiltRightHanded" "1" "PlayerAnimationExtension" "ssg08" "CanEquipWithShield" "0" "ZoomLevels" 2 "ZoomTime0" 0.05 "ZoomFov1" 40 "ZoomTime1" 0.05 "ZoomFov2" 15 "ZoomTime2" 0.05 "HideViewModelZoomed" 1 "ZoomINSound" "Weapon_SSG08.Zoom" "ZoomOUTSound" "Weapon_SSG08.Zoom" // Weapon characteristics: "Penetration" "3" "Damage" "88" "Range" "8192" "RangeModifier" "0.98" "Bullets" "1" "CycleTime" "1.25" "TimeToIdle" "1.8" "IdleInterval" "60" FlinchVelocityModifierLarge 0.35 FlinchVelocityModifierSmall 0.40 // accuracy model parameters "Spread" 0.30 "InaccuracyCrouch" 23.78 "InaccuracyStand" 31.70 "InaccuracyJump" 0.716 "InaccuracyLand" 0.215 "InaccuracyLadder" 95.49 "InaccuracyFire" 22.92 "InaccuracyMove" 123.45 "SpreadAlt" 0.30 "InaccuracyCrouchAlt" 3.00 "InaccuracyStandAlt" 4.00 "InaccuracyJumpAlt" 0.716 "InaccuracyLandAlt" 0.215 "InaccuracyLadderAlt" 95.49 "InaccuracyFireAlt" 22.92 "InaccuracyMoveAlt" 123.45 "RecoveryTimeCrouch" 0.315783 "RecoveryTimeStand" 0.442096 "RecoilAngle" 0 "RecoilAngleVariance" 20 "RecoilMagnitude" 33 "RecoilMagnitudeVariance" 15 "RecoilSeed" 1278 // Weapon data is loaded by both the Game and Client DLLs. "printname" "#SFUI_WPNHUD_SSG08" "viewmodel" "models/weapons/v_snip_ssg08.mdl" "playermodel" "models/weapons/w_snip_ssg08.mdl" "anim_prefix" "anim" "bucket" "0" "bucket_position" "0" "clip_size" "10" "primary_ammo" "BULLET_PLAYER_762MM" "secondary_ammo" "None" "weight" "30" "item_flags" "0" "rumble" "4" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { //"reload" "Weapon_AWP.Reload" //"empty" "Default.ClipEmpty_Rifle" "single_shot" "Weapon_SSG08.Single" } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "CSweaponsSmall" "character" "N" } "weapon_s" { "font" "CSweapons" "character" "N" } "ammo" { "font" "CSTypeDeath" "character" "V" } "crosshair" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-12 -4 -11" Maxs "27 12 -1" } World { Mins "-10 -4 -13" Maxs "32 8 12" } } }
  13. kayn

    Lag reducer

    //Simple low ping script echo "Lag decreased!" cl_cmdrate "10" cl_updaterate "10" rate "9999"
  14. kayn

    Simple Duck Jump

    bind "space" "+jump;+duck;-duck;-jump"
  15. sv_cheats 1 // allow godmode and ammo replenishment bot_kick // kick all bots mp_autoteambalance 0 mp_limitteams 0 mp_startmoney 10000 mp_round_restart_delay 0 mp_buytime 3600 // 1 hour mp_freezetime 2 mp_do_warmup_offine 1 mp_do_warmup_period 1 mp_warmuptime 3600 // 1 hour bot_join_after_player 1 bot_quota 19 bot_join_team CT // add bots to CT team bot_pistols_only // try bot_knives_only as well //weapon_debug_spread_show 1 // try this in order to check your recoil / movement bind MWheelUp "god; say :D" // invulnerability //bind MWheelDown "givecurrentammo" // replenish ammo sv_infinite_ammo 1 mp_restartgame 1
  16. sfcrosshair "0" weapon_debug_spread_show "2" cl_crosshairsize "2"
  17. kayn

    Quick-Melee Script

    unbind mouse3 alias "+melee" "slot3;+attack2" alias "-melee" "-attack2;slot2;slot1" bind "mouse3" "+melee"
  18. kayn

    Plant bomb as CT

    //Plant C4 Bombs as CT! //By alexandrovich sv_cheats "1" game_type "2" give "weapon_c4" game_type "0" slot5
  19. kayn

    CS:GO spray

    bind t "impulse 201" bind kp_downarrow "exec SprayScript.cfg cl_playerspraydisable 0 cl_logofile "materials/vgui/logos/spray.vtf"
  20. kayn

    Deathmatch Script

    // --------------------------------- // DEATHMATCH // --------------------------------- alias dmCommands "unbind tab; unbind ctrl; unbind r; hideradar" alias defCommands"bind tab +showscores; bind ctrl +duck; bind r +reload; drawradar" alias dmToggle "dm_on" alias dm_on "alias dmToggle dm_off; dmCommands" alias dm_off "alias dmToggle dm_on; defCommands" Bind "k" "dmToggle"
  21. //Official Netcode CS:GO CFG - Updated 2/16/2013 //Thanks to Nya` and the NetcodeIlluminati.com Team // Crosshair cl_crosshairalpha "250" cl_crosshaircolor "5" cl_crosshaircolor_b "255" cl_crosshaircolor_g "0" cl_crosshaircolor_r "255" cl_crosshairdot "0" cl_crosshairscale "120" cl_crosshairsize "4.5" cl_crosshairthickness "1.2" cl_crosshairusealpha "1" cl_crosshairstyle "2" // Viewmodel viewmodel_fov "62.5" viewmodel_offset_x "2" viewmodel_offset_y "2" viewmodel_offset_z "-2" // Bobbing and movement shifting cl_viewmodel_shift_left_amt "0" cl_viewmodel_shift_right_amt "0" cl_bob_lower_amt "0" cl_bobamt_lat "0" cl_bobamt_vert "0" cl_bobcycle "2" // Audio snd_mixahead "0.05" snd_headphone_pan_exponent "2" snd_musicvolume "0" // Rates and Interpolation cl_cmdrate "128" cl_updaterate "128" cl_interp "0" cl_interp_ratio "1" rate "128000" // Mouse commands m_rawinput "1" m_mouseaccel1 "0" m_mouseaccel2 "0" // Miscellaneous cl_autowepswitch "0" cl_autohelp "0" cl_showhelp "0" cl_righthand "1" cl_forcepreload "1" hud_showtargetid "0" net_graph "1" mm_dedicated_search_maxping "50" mm_session_search_ping_limit "50"
  22. kayn

    Hand Position Toggle Key

    unbind mouse3 bind mouse3 left alias "left" "cl_righthand 0; bind mouse3 right" alias "right" "cl_righthand 1; bind mouse3 left"
  23. kayn

    Crosshair Colour Toggle

    unbind f bind f cyan alias "red" "cl_crosshaircolor 0; bind f green" alias "green" "cl_crosshaircolor 1; bind f blue" alias "yellow" "cl_crosshaircolor 2; bind f purple" alias "blue" "cl_crosshaircolor 3; bind f yellow" alias "cyan" "cl_crosshaircolor 4; bind f black" alias "pink" "cl_crosshaircolor 5;cl_crosshaircolor_b 255;cl_crosshaircolor_r 255;cl_crosshaircolor_g 0; bind f cyan" alias "purple" "cl_crosshaircolor 5;cl_crosshaircolor_b 255;cl_crosshaircolor_r 150;cl_crosshaircolor_g 0; bind f pink" alias "white" "cl_crosshaircolor 5;cl_crosshaircolor_b 255;cl_crosshaircolor_r 255;cl_crosshaircolor_g 255; bind f red" alias "black" "cl_crosshaircolor 5;cl_crosshaircolor_b 0;cl_crosshaircolor_r 0;cl_crosshaircolor_g 0; bind f white"
  24. kayn

    Radio Binds

    ////Radio Message Binds //Command Radio Message bind "#" "go" //GO! bind "#" "fallback" //Fall Back bind "#" "sticktog" //Stick Together Team bind "#" "holdpos" //Hold This Position bind "#" "followme" //Follow Me //Standard Radio Message bind "#" "roger" //Affirmative/Roger bind "#" "negative" //Negative bind "#" "cheer" //Cheer! bind "#" "compliment" //Compliment bind "#" "thanks" //Thanks //Report Radio Message bind "#" "enemyspot" //Enemy Spotted bind "#" "needbackup" //Need Backup bind "#" "takepoint" //You Take the Point bind "#" "sectorclear" //Sector Clear bind "#" "inposition" //I'm in Position bind "#" "coverme" //Cover Me //Misc bind "#" "enemydown" //Enemy Down bind "#" "takingfire" //Taking Fire, Need Assistance bind "#" "regroup" //Regroup Team bind "#" "getout" //Get out of there, it's gonna blow! //Unknown bind "#" "????" //Storm the Front bind "#" "????" //Get in Position
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